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- # BRender Material Script
- #
- material = [
- identifier = "B_NUMCAM";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- index_base = 64;
- index_range = 31;
- colour_map = "NUMBER";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player_shadow";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 0 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "RT0";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 1 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 2 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 3 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 4 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 5 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 6 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 7 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 8 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 9 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 10 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 11 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 12 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 13 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 14 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 15 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 16 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 17 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 18 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 19 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 20 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 21 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 22 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 23 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 24 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "Player 25 sprite";
- flags = [prelit];
- ambient = 1.0;
- diffuse = 0.0;
- specular = 0.0;
- power = 1.000000;
- index_base = 64;
- index_range = 31;
- colour_map = "PLAYSHAD";
- index_shade = "shade";
- ];